Psychology Wiki
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New Pinterest features encourage brands and creators to upload more videos". TechCrunch. Retrieved 2019-08-03.
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Revision as of 18:07, 13 June 2021

eLearning 2.0 derived from the term Web 2.0. Like the latter term, eLearning 2.0 integrates collaboration and technology to aid the learning process for teachers and learners.[1] In the K-12 classroom, for instance, Web 2.0 tools have redefined the way students and teachers connect, collaborate, and share information. It has also changed the way students interact with the subject matter.

Digital programs such as blogs, podcasts, and wikis are a few examples of student-centered learning projects that teachers can implement to facilitate student learning experiences. Educators can use technology to assist with teaching language arts, reading, mathematics, science, and virtually any content area. And technology provides students with the ability to access classroom resources from their desks at school or the comfort of their homes.

Classroom Collaboration

Blogs

A blog is a website, or a webpage, run by an individual or a group. Classroom teachers use blogs to post class announcements, assignments, feedback, and typically any form of appropriate communication to their learners. Students contribute to classroom blogs by submitting assigned work, sharing ideas, and providing positive feedback.

Wiki

A wiki is a collaborative web page. On a wiki, users can browse through and create information about a given topic. In fact, the name wiki is an acronym for "What I Know Is" (WIKI)[2].

For this reason, a wiki is a great classroom resource. It encourages students to collaborate and share what they learn. You can use a wiki in a number of ways. Some examples include a book or magazine, a classroom or community wiki, a wiki on a specific subject, or even an agenda.

Some teachers in K-12 discourage the use of a wiki in the classroom because of its open-source characteristics. But, because wikis provide opportunities for users to research and share their information it proves to be a highly effective web 2.0 tool in the classroom. You can even grade a student's contribution to a classroom wiki like you would a discussion post.

Social Media

Everywhere around the world people are connected via social media. In the classroom, social media can be utilized the same way. Students can be connected within a classroom or though out a school. Many times, parents are also invited to connect to the classroom via social media.

Though it is helpful, starting a class account is not a requirement. You will find that many educational resources on social networking platforms are open to the public. But starting an account can also provide educators with plenty of teachable moments to share with their learners. Some benefits of having a social media account include the promotion of student work and learning programs, the sharing of student posts in an effort to extend their learning and encourage real-world application, the creation of connections through out school communities, and the teaching of digital citizenship and digital etiquette.[3] A few examples of social media platforms that can be used in K-12 classrooms are Facebook, YouTube, and Twitter.

Classroom Management

Prezi

Prezi is a presentation tool that teachers can use in the place of PowerPoint. The exception is that Prezi uses a zooming user interface that allows its user's to zoom in and out. Prezi is also cloud-based. It is best suited for using in education because of its visual and unique transitions which are more likely to keep children focused. [4]

Bouncyballs

Bouncyballs is a free web-based noise meter. It uses balls, bubbles, or emojis to measure sound. This tool can be used to help students self-regulate noise within the classroom during learning activities such as center rotations.

Flippity

With Flippity you use a Google spreadsheet and turn it into flash cards, a badge creator, a spelling quiz, a memory game, a word search, and more. Teachers can use Flippity to enhance class presentations, assess individual students, and get students to create. There are demos, templates, and detailed instructions for each use case.[5]

Classroom Tools

Podcasts

Podcasts allow teachers to introduce students to the benefits of writing, editing, production, and communication skills. Students not only become interested in podcast topics, they also become interested in learning about how podcasts are made. You can use podcasts during a reading lesson. One teacher prerecorded reading assignments on his own podcast so that he could assign students to listen along side an assigned reading. This practice proved to be especially beneficial during remote learning because he did not have to spend class time reading to his students.[6]

Gamification

The definition of gamification is the use of game-design elements and game principals in non-game contexts.[7]Gamification can help motivate children to learn content by keeping them engaged in the classroom. Gamification is more than teaching with games. Elements of gamification include leaderboards, badges, levels, and additive grading. Examples of gamification in the classroom include the use of BrainPOP, i-Ready Learning Games, Prodigy, and Kahoot!.

Bookmark Managers

Social bookmarking

Social bookmarking is a service that is online and gives users the ability to store, organize, manage, edit, add, annotate, and share bookmarks of webpages and documents on the web. Additionally, users are allowed to tag and share with other groups the keywords that are relevant, and bookmarking websites gave users the ability to view their favorite websites, not stored on the computer, from any location. Hence, social bookmarking sites allow users the ability to share links, videos, and pictures. Social bookmarking was made easy for users to locate websites and assist users in generating backlinks to the users website.

Diigo

Diigo is a social bookmarking website that allows signed-up users to bookmark and tag Web pages. Additionally, it allows users to highlight any part of a webpage and attach sticky notes to specific highlights or to a whole page. These annotations can be kept private, shared with a group within Diigo, or be forwarded to someone else via a special link. The name "Diigo" is an acronym from "Digest of Internet Information, Groups and Other stuff".

Educators also use Diigo for assessment and classroom management. Diigo allows you to highlight and attach sticky notes to specific parts of web pages you bookmark. Then, every time you return to your bookmarked page, these highlights and sticky notes remain—just as they do on hard copies.

Pinterest

Pinterest is an American image sharing and social media service designed to enable saving and discovery of information (specifically "ideas") on the internet using images and, on a smaller scale, animated GIFs and videos, in the form of pinboards.

Students can use Pinterest as the great resources of images that they will be needing in doing visual presentation for their reports or projects. This is also a creative tool for students to organize their ideas and thoughts when writing an essay for their class.


Social, C. M. S. "How Pinterest Is Different from Other Social Media Platforms – CMS Social Media Company Miami FL".

Storage and Planning

Planboard

LiveBinders

PlanBook

Acceptable Use Policies

Education Technology Organizations

  1. "Archived copy". Archived from the original on 2009-03-12. Retrieved 2009-03-09.
  New Pinterest features encourage brands and creators to upload more videos". TechCrunch. Retrieved 2019-08-03.


  1. Fore, J. (2021, February 5). Web 2.0 eLearning. What it is and why it is important? Knowledge Direct Learning Management System. http://www.kdplatform.com/what-is-web-2-0-elearning/
  2. WIKI. (n.d.). Acronym Finder. (1988-2020). Retrieved May 27, 2021 from https://acronyms.thefreedictionary.com/wiki .
  3. Social Media: An Asset in the Classroom. Social Media in the Classroom - School of Education - Loyola Maryland. (n.d.). https://www.loyola.edu/school-education/blog/2018/social-media-an-asset-in-the-classroom.
  4. Prezi vs. PowerPoint: Which one is better? . (2021, May 2). Presentation Geeks. presentationgeeks.com/blog/prezi-vs-powerpoint/
  5. Major , E. (2020, March 2). 5 Free Classroom Management Tool Any Teacher Can Use. Common Sense Education. https://www.commonsense.org/education/articles/5-free-classroom-management-tools-any-teacher-can-use
  6. O'Scanaill, M. (2021. January 20). How to Use Podcasts in the k-12 Classroom. Dyknow. https://www.dyknow.com/blog/how-to-use-podcasts-in-the-k-12-classroom/
  7. Gamification in Education: What is it and How Can You Use It? (2020, April1). True Education Partnerships. https://www.trueeducationpartnerships.com/schools/gamification-in-education/