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- "AI" redirects here. For other uses, see AI (disambiguation).
Artificial intelligence (AI) is defined as intelligence exhibited by an artificial entity. Such a system is generally assumed to be a computer.
Although AI has a strong science fiction connotation, it forms a vital branch of computer science, dealing with intelligent behavior, learning and adaptation in machines. Research in AI is concerned with producing machines to automate tasks requiring intelligent behavior. Examples include control, planning and scheduling, the ability to answer diagnostic and consumer questions, handwriting, speech, and facial recognition. As such, it has become a scientific discipline, focused on providing solutions to real life problems. AI systems are now in routine use in economics, medicine, engineering and the military, as well as being built into many common home computer software applications, traditional strategy games like computer chess and other video games.
Schools of thought
AI divides roughly into two schools of thought: Conventional AI and Computational Intelligence (CI).
Conventional AI mostly involves methods now classified as machine learning, characterized by formalism and statistical analysis. This is also known as symbolic AI, logical AI, neat AI and Good Old Fashioned Artificial Intelligence (GOFAI). (Also see semantics.) Methods include:
- Expert systems: apply reasoning capabilities to reach a conclusion. An expert system can process large amounts of known information and provide conclusions based on them.
- Case based reasoning
- Bayesian networks
- Behavior based AI: a modular method of building AI systems by hand.
Computational Intelligence involves iterative development or learning (e.g. parameter tuning e.g. in connectionist systems). Learning is based on empirical data and is associated with non-symbolic AI, scruffy AI and soft computing. Methods mainly include:
- Neural networks: systems with very strong pattern recognition capabilities.
- Fuzzy systems: techniques for reasoning under uncertainty, has been widely used in modern industrial and consumer product control systems.
- Evolutionary computation: applies biologically inspired concepts such as populations, mutation and survival of the fittest to generate increasingly better solutions to the problem. These methods most notably divide into evolutionary algorithms (e.g. genetic algorithms) and swarm intelligence (e.g. ant algorithms).
With hybrid intelligent systems attempts are made to combine these two groups. Expert inference rules can be generated through neural network or production rules from statistical learning such as in ACT-R.
History
- Main article: History of artificial intelligence
Early in the 17th century, René Descartes proposed that bodies of animals are nothing more than complex machines. Blaise Pascal created the first mechanical digital calculating machine in 1642. Charles Babbage and Ada Lovelace worked on programmable mechanical calculating machines.
Bertrand Russell and Alfred North Whitehead published Principia Mathematica, which revolutionized formal logic. Warren McCulloch and Walter Pitts published "A Logical Calculus of the Ideas Immanent in Nervous Activity" in 1943 laying foundations for neural networks.
The 1950s were a period of active efforts in AI. The first working AI programs were written in 1951 to run on the Ferranti Mark I machine of the University of Manchester (UK): a draughts-playing program written by Christopher Strachey and a chess-playing program written by Dietrich Prinz. John McCarthy coined the term "artificial intelligence" in the first conference devoted to the subject, in 1956. He also invented the Lisp programming language. Alan Turing introduced the "Turing test" as a way of operationalizing a test of intelligent behavior. Joseph Weizenbaum built ELIZA, a chatterbot implementing Rogerian psychotherapy.
During the 1960s and 1970s, Joel Moses demonstrated the power of symbolic reasoning for integration problems in the Macsyma program, the first successful knowledge-based program in mathematics. Marvin Minsky and Seymour Papert publish Perceptrons, demonstrating limits of simple neural nets and Alain Colmerauer developed the Prolog computer language. Ted Shortliffe demonstrated the power of rule-based systems for knowledge representation and inference in medical diagnosis and therapy in what is sometimes called the first expert system. Hans Moravec developed the first computer-controlled vehicle to autonomously negotiate cluttered obstacle courses.
In the 1980s, neural networks became widely used with the backpropagation algorithm, first described by Paul John Werbos in 1974. The 1990s marked major achievements in many areas of AI and demonstrations of various applications. Most notably Deep Blue, a chess-playing computer, beat Garry Kasparov in a famous six-game match in 1997. DARPA stated that the costs saved by implementing AI methods for scheduling units in the first Gulf War have repaid the US government's entire investment in AI research since the 1950s.
Philosophy
. Main article: Philosophy of artificial intelligence
The strong AI vs. weak AI debate is still a hot topic amongst AI philosophers. This involves philosophy of mind and the mind-body problem. Most notably Roger Penrose in his book The Emperor's New Mind and John Searle with his "Chinese room" thought experiment argue that true consciousness can not be achieved by formal logic systems, while Douglas Hofstadter in Gödel, Escher, Bach and Daniel Dennett in Consciousness Explained argue in favour of Functionalism. In many strong AI supporters’ opinion, artificial consciousness is considered as the holy grail of artificial intelligence.
Science fiction
In science fiction AI is commonly portrayed as an upcoming power trying to overthrow human authority as in HAL 9000, Skynet, Colossus and The Matrix or as service humanoids like C-3PO, Data, the Bicentennial Man, the Mechas in A.I. or Sonny in I, Robot.
The inevitability of AI world domination, sometimes called "the Singularity", is also argued by some science writers like Isaac Asimov, Vernor Vinge and Kevin Warwick. In works such as the Japanese manga Ghost in the Shell, the existence of intelligent machines questions the definition of life as organisms rather than a broader category of autonomous entities, establishing a notional concept of systemic intelligence. See list of fictional computers and list of fictional robots and androids.
See also
- Philosophy of artificial intelligence
- Functionalism - a philosophical theory of mind which allows for artificial intelligence
Typical problems to which AI methods are applied:
- Pattern recognition
- Optical character recognition
- Handwriting recognition
- Speech recognition
- Face recognition
- Natural language processing, Translation and Chatterbots
- Non-linear control and Robotics
- Computer vision, Virtual reality and Image processing
- Game theory and Strategic planning
- Game AI and Computer game bot
- Artificial Creativity
Other fields in which AI methods are implemented:
- Automation
- Bio-inspired computing
- Cybernetics
- Hybrid intelligent system
- Intelligent agent
- Intelligent control
- Automated reasoning
- Data mining
- Behavior-based robotics
- Cognitive robotics
- Developmental robotics
- Evolutionary robotics
- Chatbot
- Knowledge Representation
Links to researchers, projects & institutions
- List of AI researchers
- List of AI projects
- List of important AI publications
External links
- American Association for Artificial Intelligence
- AGIRI - Artificial General Intelligence Research Institute
- European Coordinating Committee for Artificial Intelligence
- German Research Center for Artificial Intelligence, DFKI
- Center for Computational Intelligence, Learning, and Discovery @ Iowa State University
- Artificial Intelligence News
- Association for Uncertainty in Artificial Intelligence
- Singularity Institute for Artificial Intelligence
- The Society for the Study of AI and Simulation of Behaviour
- University of California at Berkeley AI Resources links to 868 AI resource pages
- Loebner Prize website.
- OpenMind CommonSense
- SourceForge Open Source AI projects - 1139 projects
- Ethical and Social Implications of AI en Computerization
- A tutorial on AI programming language LISP
- Marvin Minsky's Homepage
- MIT's Computer Science and Artificial Intelligence Lab
- AI research group at Information Sciences Institute
- What is Artificial Intelligence?
- Artificial and biological intelligence
- Stanford Encyclopedia of Philosophy entry on Logic and Artificial Intelligence
- AI-Junkie: Genetic Algorithm and Neural Network tutorials
- Artificial Intelligence Group @ University of Dortmund, Germany
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